Custom Source Tools 1.0 For Source Based Games
Tool set Managed by amckern
amckern@yahoo.com
Download the latest Version of CST 1.0 at http://www.zhlt.tk

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To get you into the reason why there are not many updates to CST, and when they do come, they are not big, is because I am teaching my self C++ with them.

Also most of the stuff that I do add to the tools, is stuff I need at the time to compile my own maps, be it faster, better, or help on finding an error.

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1.2 (23 Sept 06)

Added support for Outerlight's The Ship Entity Data. Please check Ts2Do's VDC Profile for the FGD - http://developer.valvesoftware.com/wiki/User:Ts2do

Fixed the RAD Executable name. Fixes rare crash in Fat 16 File Systems

Ported to 08/2006 SDK (HDR) 

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1.1 (25 Jan 06)

All temp files (log, lin, pts) are removed at tool startup.
correct locations of where level leeks are thanks to Raven0.

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1.0.1.1

Small fix for BSP spam

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1.0.1

Improved -
The code runs about 2% faster over all.

Added -
Small plane count increase for the Dystopia Team, and there issues with dys_vaccine

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Final

Added -
Leaf saw vector - simply folow the steps in the error code to find where the leaf saw is (buggy because the last number normally is off the grid)
A 64 Bit build

Fixed -
Cleaned up the error code from beta3/beta4 - sorry for the mega spam

Improved -
Rad quality for some lights

Changed -
Vis, and Rad exe names

Removed -
The redirect files from the download (and setup page)
All support for bloodlines (no interest was shown)
